Studio / 02

It's a one-person
shop.

I started Jupiter Delta Games to finish and release the game ideas that keep following me around. Color Strike is the first one that made it all the way out.

I make the games.
You tell me where they're weird.

There isn't a different department for design, code, balance, or support. It's me, moving between all of them and trying to make the next build better than the last.

That can be messy, but it also means player feedback reaches the person actually changing the game. I like that part.

01

Start with the odd bit

I want each game to have one idea you can explain to a friend without listing a dozen features.

02

Ship it, then listen

Releasing Color Strike is the start of the conversation, not the end of the project.

03

Don't waste the player's time

Get to the interesting part quickly and give people a reason to stay on their own terms.

The first game

See what I've been building.

Explore the game