Start with the odd bit
I want each game to have one idea you can explain to a friend without listing a dozen features.
Studio / 02
I started Jupiter Delta Games to finish and release the game ideas that keep following me around. Color Strike is the first one that made it all the way out.
There isn't a different department for design, code, balance, or support. It's me, moving between all of them and trying to make the next build better than the last.
That can be messy, but it also means player feedback reaches the person actually changing the game. I like that part.
I want each game to have one idea you can explain to a friend without listing a dozen features.
Releasing Color Strike is the start of the conversation, not the end of the project.
Get to the interesting part quickly and give people a reason to stay on their own terms.