A one-person game studio

Games built for fun,
not funnels.

I make games around ideas I can't stop thinking about—clear rules, strange combinations, and enough depth to keep surprising me. Color Strike is the first one.

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Color Strike
My first release · Android

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Our first game

A shooter where
your build is the puzzle.

Color Strike icon

Color Strike started with a question: what if a survivor-style shooter let you build attacks like poker hands? Pick gems, make combinations, and see what kind of chaos comes out.

Color Strike geometric arena battle artwork
Available now on Android

Shape-driven arena action

Build your hand. Unleash the chaos.
Play
01

Pick a gem

Circles, squares, and triangles come in three colors. Each choice changes what you can build.

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Make a hand

Slot three gems together. Straights, flushes, pairs, and other hands turn into different attacks.

03

Try another run

The arenas and gem choices change, so the build that worked last time might not show up again.

What I care about

The game should earn the next run.

01

Good from the start

You shouldn't have to wait three hours for a game to become fun.

02

Room to figure things out

I like systems that let you experiment, make mistakes, and find combinations I didn't plan for.

03

Keep the business in the background

The game is the point. Monetization shouldn't take over the screen or the design.

The whole team

Hi. It's just me over here.

Jupiter Delta Games is the name I put on the games I make. I handle the code, design, balance, bugs, and all the odd jobs in between. Color Strike is the first release, and I'm still learning from every version of it.

Meet the studio

Color Strike is out now

Give it a run.

If the shape-combining idea sounds interesting, I'd love for you to try it.

Download onGoogle Play